Large City: Íhmíhcùg Ji̊ Qi̊v

Íhmíhcùg Ji̊ Qi̊v

Íhmíhcùg Ji̊ Qi̊v
Example Tauran architecture.
StateTetburland
ProvenceSti̊ci̊q Region
RegionEkk Yènvil Fields
Founded1432
Community LeaderLord Zlëm
Area84 km2 (33 mi2)
Average Yearly Temp27°C (80°F)
Average Elevation2126 m (6975 ft)
Average Yearly Precipitation282 cm/y (111 in/y)
Population19771
Population Density235 people per km2 (599 people per mi2)
Town AuraWild Magic
Naming
Native nameÍhmíhcùg Ji̊ Qi̊v
PronunciationÍhmíh /cʊg/
Direct Translation[confidence] [circle; ring; sphere; disk]
Translation[Not Yet Translated]

Íhmíhcùg Ji̊ Qi̊v (Íhmíh /cʊg/ [confidence] [circle; ring; sphere; disk]) is a subtropical Large City located in the Sti̊ci̊q Region of the Tetburland.

The name Íhmíhcùg Ji̊ Qi̊v is derived from the Sylvin language, as Íhmíhcùg Ji̊ Qi̊v was founded by Trîpí, who was culturaly Tauran.

Climate

Íhmíhcùg Ji̊ Qi̊v has a yearly average temperature of 27°C (80°F), with its average temperature during the summer being a hot 31°C (87°F) and its average temperature during the winter being a pleasant 24°C (75°F). Íhmíhcùg Ji̊ Qi̊v receives an average of 282 cm/y (111 in/y) of precipitation, most of which comes in the form of rain during the summer. Íhmíhcùg Ji̊ Qi̊v covers an area of nearly 84 km2 (33 mi2), and an average elevation of 2126 m (6975 ft) above sea level.

Overview

Íhmíhcùg Ji̊ Qi̊v was founded durring the early 15th century in spring of the year 1432, by Trîpí. The establishment of Íhmíhcùg Ji̊ Qi̊v suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Íhmíhcùg Ji̊ Qi̊v was built using the conventions of Tauran durring the early 15th century. Naturaly, all settlmentss have their own look to them, and Íhmíhcùg Ji̊ Qi̊v is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Íhmíhcùg Ji̊ Qi̊v is is constructed arround a semi-circular restrictive flagstone mainstreet, with smaller strait roads linking the circiles to eachother at varrious points. The city has a fortified albit thin brick wall. The wall has most of the feeatures of a typical castle wall, just on a much smaller scale and and budget. Notably brick isn't a particuarly soild choice for resisting siege weapons. Íhmíhcùg Ji̊ Qi̊v's wall wouldn't hinder a proper army, but it is more than sufishent for bandits and other small marauding groups. Astonishigly, the monster and outlaw focused fortifications are in pristine condishion, as if they had just been finished before you laied eyes upon them.

A look around Íhmíhcùg Ji̊ Qi̊v gives you an uneasy feeling. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring just long enough for it to be uncomfortable. This all rests atop the unmistakable impression the town is one of the strictest places imaginable. Everyone’s actions are clearly directed by laws they keep in heart and mind at all times. Orderly byond order is a phrase which Íhmíhcùg Ji̊ Qi̊v brings to mind.

Civic Infrastructure

Íhmíhcùg Ji̊ Qi̊v possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Íhmíhcùg Ji̊ Qi̊v has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Íhmíhcùg Ji̊ Qi̊v has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Íhmíhcùg Ji̊ Qi̊v. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Íhmíhcùg Ji̊ Qi̊v's parks.

Íhmíhcùg Ji̊ Qi̊v has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Íhmíhcùg Ji̊ Qi̊v.

Íhmíhcùg Ji̊ Qi̊v has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Íhmíhcùg Ji̊ Qi̊v has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Íhmíhcùg Ji̊ Qi̊v has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Íhmíhcùg Ji̊ Qi̊v has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Íhmíhcùg Ji̊ Qi̊v has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Íhmíhcùg Ji̊ Qi̊v has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Íhmíhcùg Ji̊ Qi̊v has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Íhmíhcùg Ji̊ Qi̊v's public wards, blessings, and other arcane systems.

Íhmíhcùg Ji̊ Qi̊v has an Scientific Academy which provides higher education in the natural sciences.

Íhmíhcùg Ji̊ Qi̊v possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Íhmíhcùg Ji̊ Qi̊v's grid is powered by a boiler and turbine based power plant.

Íhmíhcùg Ji̊ Qi̊v possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Íhmíhcùg Ji̊ Qi̊v has a first rate hospital which caters to anyone in need of long term medical care.

Íhmíhcùg Ji̊ Qi̊v has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Íhmíhcùg Ji̊ Qi̊v has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Íhmíhcùg Ji̊ Qi̊v's natural decorations nor waterways.

Íhmíhcùg Ji̊ Qi̊v has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Íhmíhcùg Ji̊ Qi̊v has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Íhmíhcùg Ji̊ Qi̊v has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

There’s more than one leader in Íhmíhcùg Ji̊ Qi̊v, but at least some of them are at each other’s throats. It might be a conflict between formal leadership and informal authorities, or it could be a struggle among civil officials. Their interests might diverge sharply, or it could be a personal grudge that’s boiled over. Outside threats and internal problems are likely being ignored until the power struggle is resolved.

Íhmíhcùg Ji̊ Qi̊v's town hall was built using a different architectural style from the rest of the town. The style used which employed abundant symbolic geometry, using pure forms such as the circle and square, and plans are based on often symmetrical layouts featuring rectangular courtyards and halls. These structures were is decorated with carved stone or stucco reliefs and made use of colorful stone mosaics..

In Íhmíhcùg Ji̊ Qi̊v the stars are always right.

The Sandman near Íhmíhcùg Ji̊ Qi̊v are known to be quite timid.

Íhmíhcùg Ji̊ Qi̊v's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves performance art to channel Mysticism energies of tier 2 via throat singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 39
  • Farmers: 58
  • Farm Laborer: 98
  • Hunters: 63
  • Milk Maids: 49
  • Ranchers: 25
  • Ranch Hands: 51
  • Shepherds: 48
    • Farmland: 79677 m2
    • Cattle and Similar Creatures: 4942
    • Poultry: 59313
    • Swine: 3954
    • Sheep: 197
    • Goats: 39
    • Horses, Mounts, and Beasts of Burden: 1977

Craftsmen

  • Arms and Toolmakers: 38
  • Blacksmiths: 42
  • Bookbinders: 26
  • Buckle-makers: 26
  • Cabinetmakers: 41
  • Candlemakers: 70
  • Carpenters: 57
  • Clothmakers: 54
  • Coach and Harness Makers: 21
  • Coopers: 45
  • Copper, Brass, Tin, Zinc, and Lead Workers: 27
  • Copyists: 19
  • Cutlers: 17
  • Fabricworkers: 43
  • Farrier: 112
  • Furriers: 13
  • Glassworkers: 70
  • Gunsmiths: 43
  • Harness-Makers: 18
  • Hatters: 36
  • Hosiery Workers: 13
  • Jewelers: 21
  • Leatherwrights: 54
  • Locksmiths: 20
  • Matchstick makers: 30
  • Musical Instrument Makers: 27
  • Painters, Structures and Fixtures: 25
  • Paper Workers: 28
  • Plasterers: 26
  • Pursemakers: 35
  • Roofers: 20
  • Ropemakers: 20
  • Rugmakers: 19
  • Saddlers: 37
  • Scabbardmakers: 44
  • Scalemakers: 21
  • Scientific, Surgical, and Optical Instrument Makers: 12
  • Sculptors, Structures and Fixtures: 18
  • Shoemakers: 18
  • Soap and Tallow Workers: 69
  • Tailors: 106
  • Tanners: 25
  • Upholsterers: 28
  • Watchmakers: 26
  • Weavers: 53
  • Whitesmiths: 16

Merchants

  • Adventuring Goods Retellers: 13
  • Arcana Sellers: 13
  • Beer-Sellers: 26
  • Booksellers: 31
  • Butchers: 45
  • Chandlers: 49
  • Chicken Butchers: 54
  • Entrepreneurs: 20
  • Fine Clothiers: 53
  • Fishmongers: 49
  • Florists: 11
  • Potion Sellers: 35
  • Resellers: 79
  • Spice Merchants: 25
  • Wine-sellers: 40
  • Wheelwright: 28
  • Woodsellers: 19

Service workers

  • Bakers: 109
  • Barbers: 87
  • Coachmen: 28
  • Cooks: 76
  • Doctors: 44
  • Gamekeepers: 31
  • Grooms: 16
  • Hairdressers: 68
  • Healers: 59
  • Housekeepers: 58
  • Housemaids: 98
  • House Stewards: 58
  • Inns: 19
  • Laundry maids: 34
  • Maidservants: 68
  • Nursery Maids: 37
  • Pastrycooks: 70
  • Restaurateur: 76
  • Tavern Keepers: 94

Specialized Laborer

  • Ashworkers: 26
  • Bleachers: 17
  • Chemical Workers: 11
  • Coal Heavers: 38
  • In-Town Couriers: 43
  • Long Haul Couriers: 47
  • Dockyard Workers: 39
  • Gas Workers: 9
  • Hay Merchants: 17
  • Leech Collectors: 50
  • Millers: 43
  • Miners: 44
  • Oilmen and Polishers: 31
  • Postmen: 44
  • Pure Finder: 25
  • Skinners: 56
  • Sugar Refiners: 11
  • Tosher: 30
  • Warehousemen: 61
  • Watercarriers: 44
  • Watermen, Bargemen, etc.: 56

Skilled Laborers

  • Accountants: 24
  • Alchemist: 32
  • Clerk: 37
  • Dentists: 19
  • Educators: 51
  • Engineers: 29
  • Gardeners: 20
  • Mages: 15
  • Plumbers: 20
  • Pharmacist: 23
  • Professors: 8
  • Scientists: 15
  • Wizards: 8

Civil Servants

  • Adventurers: 19
  • Bankers: 28
  • Civil Clerks: 43
  • Civic Iudex: 22
  • Consultants: 13
  • Exorcist: 44
  • Fixers: 23
  • Kami Clerk: 40
  • Landlords: 38
  • Lawyers: 25
  • Legend Keepers: 32
  • Militia Officers: 164
  • Monks, Monastic: 65
  • Monks, Civic: 68
  • Historian, Oral: 45
  • Historian, Textual: 24
  • Policemen, Sheriffs, etc.: 48
  • Priests: 82
  • Rangers: 26
  • Rat Catchers: 29
  • Scholars: 30
  • Spiritualist: 36
  • Slayers: 11
  • Storytellers: 69
  • Military Officers: 61

Cottage Industries

  • Brewers: 58
  • Comfort Services: 73
  • Enchanters: 22
  • Herbalists: 22
  • Jaminators: 59
  • Needleworkers: 65
  • Potters: 35
  • Preserve Makers: 54
  • Quilters: 29
  • Seamsters: 131
  • Spinners: 58
  • Tinker: 22
  • Weaver: 53

Artists

  • Actors: 20
  • Architects: 7
  • Bards: 29
  • Costumers: 12
  • Dancers: 22
  • Drafters: 12
  • Engravers: 15
  • Fine Furniture Carpenters: 9
  • Glaziers: 21
  • Inlayers: 18
  • Musicians: 59
  • Painters, Art: 10
  • Playwrights: 20
  • Sculptors, Art: 17
  • Wood Carvers: 68
  • Writers: 68

Produce Industries

  • Butter Churners: 61
  • Canners: 59
  • Cheesmakers: 70
  • Ice Merchants: 8
  • Millers: 42
  • Picklers: 32
  • Smokers: 24
  • Stockmakers: 21
  • Tobacconists: 29
  • Tallowmakers: 49

7352 of Íhmíhcùg Ji̊ Qi̊v's population work within a Foundational Occupation.

11233 of Íhmíhcùg Ji̊ Qi̊v's population do not work in a formal occupation, but do contribute to the local economy. 1186 (6%) are noncontributers.

Points of Interest

Due to a magical anomaly, Íhmíhcùg Ji̊ Qi̊v is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.

POI

History

In time immemorial, reportedly some time during the late 2nd century the Ekk Yènvil Fields was struck by a drought when Loch Stowe grew too small to continue feeding River Adva, which reduced the available water supply nationwide, but was especially harsh in the area arround Íhmíhcùg Ji̊ Qi̊v. As the neighboring regions had no water so spare, Íhmíhcùg Ji̊ Qi̊v lost 211 people, and 223 livestock in the disaster.. The drought lasted for 6 weeks, which are remembered as the Grieving Thirst.

History